Flash Extractor
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Software bad bytes
Some memory chips have broken bytes at pages
Controller can not use this bytes to store data
So it skip this bytes



Flash-Extractor expects that data is sequential
So we must cut unused bytes
And fill free space at end of page with ff to keep same page size



Hardware bad bytes

Some memory chips is tested at factory
List of bad bytes positions gen be read from chip with special command
NAND_Reader read this positions and store them in 01_01.dump.bb file
Then we can use "Cut bad bytes" step in mix editor to remove bad bytes

Software bad bytes

Some controllers test memory chips by its own method
They form list of bad bytes and store it somewhere in memory
We do not know where they store it
And can not use it to remove bad bytes

So, before use Flash Extractor,
we need find positions of bad bytes and remove them
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Monolith Micro SD SM2685   98 de 98 92   1x4 SM3267L-AB   98 3a a8 92   2x1 SM3267L-AE   98 3a 98 a3   1x1 STC2703AA   2c 64 64 3c   1x1 PS2251-73-5   98 d7 94 32   1x2 Monolith USB SM3257   98 de 98 92   1x8 Monolith SD_1   45 48 97 93   1x2 IN369CC-G   2c d5 94 3e   2x1 82-00515-5   45 4c 95 93   1x2   v2 IS917   45 4c 98 a3   2x1
News
20.04.2018 Sector Number Slow
17.03.2018 Adapter BGA-272
22.02.2018 Bad Bytes Editor
18.10.2017 Power adapter
07.10.2016 Conatiner v9
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